![]() LandInput.bmp is the basic shape of your world, it functions as a way for MapGen to differentiate between land, open-water, and closed-water regions. ![]() The generic.txt file should be in your steamapps\common\Hearts of Iron IV\common\national_focus folder. ![]() ProvinceMap.bmp is what generates all the provinces on your map, nothing much else to say here. The colormap_x.dds files define the overall color tint applied to the map. When you export, literally nothing happens. The simplest way to explore the maps is to click the plus/minus arrows to change the Seed. TerrainMap.bmp does a similar job as ColorMap.dds, applying terrain textures for things like cities, towns, and mountains. If you spot a mistake then you are welcome to fix it. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |